The aim of today’s lesson was to expand our knowledge
further in relation to the history of animation by creating our own thaumatrope.
Dr John. A. Paris |
The creation of the thaumatrope, whose coined name relates
to “turning marvel” or “wonder turner”, was based on the ideas of astronomer
Sir John Herchel, many years before the toy came into popularity. This simple
device was in wide circulation by 1826, and has been suggested to have been
known much earlier than this. Although its history is associated with Herchel,
its popularity throughout the 19th century has been attributed to a
well-known London physicist, Dr. John A. Paris, who demonstrated this idea as persistence
of vision to the Royal College of Physicians in 1824 (Herbert, no date).
Thaumatropes were the first of many optical illusion toys,
and simple devices that continued to provide animated entertainment until the
development of modern cinemas (Aim centre for animation and interactive media, no date). A thaumatrope can be described as a small disk,
with an image drawn on each side of the disk that is attached to two pieces of
string; when the strings are twirled quickly between the fingers, the motion
causes the disk to rotate, first in one direction and then in the opposite. The
faster the disk rotates, the greater the clarity of the illusion; the two
images appear to blend into one, thus causing an optical illusion due to the
persistence of vision (Historical Folk Toys, 1996).
While the thaumatrope is not able to generate animated
scenes; as mentioned above it heavily relies on the persistence of vision concept
that other optical toys also use to create the illusion of motion. Persistence of
vision is the phenomenon where an afterimage is thought to persist for
approximately one twenty-fifth of a second on the retina after the image has
gone and is believed to be the explanation for motion perception (Orem, 2011; Aim centre for animation and interactive media, no date).
During our seminars today we were asked to create our own
individual thaumatropes; I chose to create an image of an eye and a closed eye.
Limited information was deliberately given in terms of how to create this animation; therefore
plenty of research took place when making this animation.
First, an accurate circle template was produced out of
card using a compass; second the image in which the individual perceived to
create the optical illusion was chosen (in my case the open/closed eye).
Secondly, the centre point of the circle was measured in order to draw the
images on the same place on each side of the disk; followed by the drawing,
which appeared to be the most difficult part of the task for me!
Finally, the holes were punched on the edges of the disk
(far right and far left) in order for the string to be inserted into each hole.
Once the string had been tied into each hole, both pieces of string were
twisted between the fingertips to transform the two images into a single image.
Here is an example of the step-by-step process that took
place when creating my animation:
STEP 1 |
STEP 2 |
STEP 3 |
STEP 4 |
STEP 6 |
STEP 5 |
Following completion of the thaumatrope, myself along with many other peers carrying out this task found a few limitations in terms of the design. First it was identified that due to the holes on either side of the card not being measured accurately, when twisting the thaumatrope, it appeared to spin awkwardly and not as fast and freely as it should. Clearly if the holes are not positioned in line with each other, it effects the twisting motion and slows the process down.
Secondly, the drawings on either side of the card again
need to be measured to precision; as demonstrated in the images above, the open
eye was not drawn to the same dimensions as the closed eye, therefore the image became distorted.
Despite these downfalls however, researching and creating
a thaumatrope was an enjoyable task, and contributed to our understanding of
the development of animations.
Reference List
Aim centre for animation and interactive media (no date) Animation notes: a short history part 3 retrieved 11th November 2014 from http://minyos.its.rmit.edu.au/aim/a_notes/anim_history_02.html
Herbert, S (no date) Retrieved 11th November 2014 from The Thaumatrope revisited. http://www.stephenherbert.co.uk/thaumatropeTEXT1.htm
Historical Folk Toys (1996) Thaumatropes Retrieved 11th November 2014 from http://www.historicalfolktoys.com/catcont/2016.html
Orem, W (2011) Retrieved 11th November 2014 from Moment of Science. http://indianapublicmedia.org/amomentofscience/thaumatrope/
Reference List
Aim centre for animation and interactive media (no date) Animation notes: a short history part 3 retrieved 11th November 2014 from http://minyos.its.rmit.edu.au/aim/a_notes/anim_history_02.html
Herbert, S (no date) Retrieved 11th November 2014 from The Thaumatrope revisited. http://www.stephenherbert.co.uk/thaumatropeTEXT1.htm
Historical Folk Toys (1996) Thaumatropes Retrieved 11th November 2014 from http://www.historicalfolktoys.com/catcont/2016.html
Orem, W (2011) Retrieved 11th November 2014 from Moment of Science. http://indianapublicmedia.org/amomentofscience/thaumatrope/
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