Animation as A Learning Tool ?
Given that the university
degree being studied is Education studies and Psychology, it is important to
discuss and understand how this module regarding animation can impact on the
learner in either an academic sense or learning in general; thus the following
post will draw on various articles to critically evaluate how animation can
influence learning and whether it makes an invaluable contribution to engaging
collaborative learning.
Animations are used for many purposes throughout a whole array of foci; Ainsworth (2008)
postulates how animations are often employed when there is a need to illustrate
difficult phenomena that is not clearly portrayed in the real world to learners;
for example, the undertaking of atoms in a specific gas, or the fluctuating actions
of the continents. Further, theoretical representations can also be used to signify
occurrences that are not intrinsically visual, such as a computer algorithm,
the weather in Australia, or periods in a mathematical explanation. A progressively
collective use of animation however is in animated agents, where realistic
characters are animated to incorporate gestures and expression (Ainsworth,
2008).
Here are some examples of
animations described above:
Animated Gas Atoms |
Animated action of regions |
Animated Characters - Facial Expressions |
Animated Weather Map |
Agents |
According to Mayer and Moreno
(2002), Multimedia environments are presenting new and potential ideas for
improving the way in which people learn in various ways; this concept is being
largely acknowledged among various researchers and academics. Within such
environments, there appears to be an increased reliance on verbal material as
well as in a pictorial form, photos or illustrations (Lowe 2003; Mayer and
Moreno 2002), together with an increased preference for graphics and animated
educational resources.
One of the key suggestions put
forward in the literature as to why animations are now being considered as
educational tools is that animation can benefit learners in comprehending
complex ideas more easily. Despite this however, the reasons that are cited in
the literature for this advancement tend to differ considerably; some scholars
propose that animations can help learning as they are motivating and maintain
the learners attention, with others stating that there are certain computational
elements of animations that correspond with the cognitive demands of a learning
task (Tversky et al., 2002).
Furthermore, Chan and Black
(2005) conclude that a universal statement seems to be that animation can
advantage learners as they deliver several instructional functions, such as, enticing
and leading attention, indicating field knowledge about movement, and
clarifying complex knowledge phenomena. Much of these conclusions have eluded
from various studies relating to cognition as this tends to be at the heart of
many arguments analysing animation and learning.
In a paper, Chan and Black
(2005) for instance proposed a format-support
hypothesis to explain how the presentation of animation can aid the
learner. Based on the working memory, the hypothesis states that a suitable balance
between presentation format and what learners need, to build an understanding
of the phenomenon, will encourage understanding and learning. The nearer the balance
between the presentation format (e.g. animation) and the specific phenomenon,
the better the format will aid the learners in increasing robust mental models
of the subject matter. In sum, the value of a presentation format is correlated
with the amount to which it supplements the learners’ cognitive comprehension
processes (Chan and black, 2005).
Furthermore, Mayer and Moreno
(2002) have produced various studies using cognitive theories to suggest that
students acquire information more intensely from animation and narration than
from narration alone. The theory stipulates three vital cognitive expectations
for the role of animation in learning; first that there are two distinct paths for
administering visual and verbal illustrations, secondly that each individual
path can only dynamically process a partial amount of information at any one
time and finally, significant learning results from learners choosing,
categorising and assimilating innovative material with previous material in
order to vigorously create their own knowledge. As a consequence, the theory
foresees that narrated animations can be extremely efficient when illustrating
material as they allow complex knowledge to be presented in ways that take full
advantage of the narrow capacity of the cognitive system.
As an example, in two
experiments by Mayer and Anderson, (1991) mechanically naïve college students
were presented with an animation regarding the operation of a bicycle tire
pump; a verbal depiction was given before or during the
animation. The results demonstrated that those students who had been presented
with the animation and coinciding narration outperformed those in the group who
were presented with the narration before the animation when provided with
post-experiment tests of creative problem solving about how the pump worked. Thus
supporting the cognitive theory put forward that animation combined with
narration might influence learning.
In contrast to the above,
others have regarded animation with considerable suspicion and have advised learners
to limit the use of animations (Ainsworth, 2008). Frequently, these studies
have documented the exertions that learners may experience in managing
animation or in employing suitable strategies; for example Lowe (2003) carried
out a study investigating whether animation can provide learners with
information that is either implicit or unavailable in static graphs such as
weather maps. The findings from such study concluded that some useful
information was extracted from the animation, however its potential for helping
learners construct mental models is limited due to its narrow scope.
Lowe (2003) further explains
that animations are often preferred throughout a broad diversity of fields as a
process of presenting complex subjects to learners who have limited familiarity
in that area. The conclusions drawn from their study however indicate that by
simply offering a true animated representation of the to-be-learned material
may not be adequate enough for learners to create the clear and complete knowledge structures, required to generate superior mental models of vigorous content. This argument
runs contrary to existing educational practice, where the procedure of
animation seems to be grounded upon a naive notion that animation is naturally
superior to stationary presentation. The findings thus imply that if animations
merely show processes exclusive of further instructional enhancement,
educational potential may be compromised.
On the basis of these outcomes,
Lowe (2003) argues that the possibility of animation as a device for learning
is questionable to be completely comprehended unless the design of these demonstrations
offer appropriate attention to helping learners extract the significant
information required for that specific area of learning and its assimilation
into current knowledge structures.
Given the extensive review of
research in this area, it is recognised that this may carry complication to the
question of “how do animations influence learning"; nevertheless it does direct
a more satisfying way to begin to answer the question (Ainsworth, 2008).
Reference List
Ainsworth, S. (2008) How do animations influence learning. In Robinson, D. H., & Schraw, G. (2008) Recent Innovations in Educational Technology that Facilitate Student Learning (p37-67). United states: Information age publishing Inc.
Chan, M. & Black, J. (2005). When can animation improve learning? Some implications on human computer interaction and learning. In Kommers P & Richards G (2005) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (p933-938).
Lowe, R. K. (2003), ' Animation and learning: selective processing of information in dynamic graphics', Learning and Instruction, 13, pp.157-176.
Mayer, R. E., & Anderson, R. B. (1991), 'Animations need narrations: An experimental test of a dual-coding hypothesis', American psychological Association, 83, 4, pp. 484-490.
Mayer, R. E., & Moreno, R. (2002) 'Animation as an aid to multimedia learning', Educational Psychology Review, 14, 1, pp. 87-89.
Reference List
Ainsworth, S. (2008) How do animations influence learning. In Robinson, D. H., & Schraw, G. (2008) Recent Innovations in Educational Technology that Facilitate Student Learning (p37-67). United states: Information age publishing Inc.
Chan, M. & Black, J. (2005). When can animation improve learning? Some implications on human computer interaction and learning. In Kommers P & Richards G (2005) Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (p933-938).
Lowe, R. K. (2003), ' Animation and learning: selective processing of information in dynamic graphics', Learning and Instruction, 13, pp.157-176.
Mayer, R. E., & Anderson, R. B. (1991), 'Animations need narrations: An experimental test of a dual-coding hypothesis', American psychological Association, 83, 4, pp. 484-490.
Mayer, R. E., & Moreno, R. (2002) 'Animation as an aid to multimedia learning', Educational Psychology Review, 14, 1, pp. 87-89.
Tversky, B., Morrison, J. B., & Betrancourt, M. (2002), 'Animation: can it facilitate?' International Journal of Human-Computer
Studies, 57, 4, pp. 247-262.
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