This weeks post is all about the creation and evaluation of my own individual stop-motion animation; thus far, the posts in this blog have considered the
various aspects required and the processes involved in creating a stop-motion
animation. Each week, different ideas and elements were investigated with
practical workshops carried out in order to aid the final part of the
assignment: 'Creating our own animation'!
Planning
Time snuck upon me really quickly and there I was at
the planning stages of my stop-motion animation. I had been mulling the idea
over for a couple of weeks and had already carried out significant
research into the concept of the animation. From this I continued with the
research along with writing the storyboard and acquiring the various materials
that may be required. The research in this instance was quite straightforward
and not as time consuming as expected; mainly because I already had the
concept with a few scenes already implemented in my mind. The research for
the content side of the animation included various websites, and articles,
which I had used for the psychology element of the degree about
mental health; the creative and artistic side was researched through
youtube. As this was our first official attempt at creating a
stop-motion animation, I figured youtube would be the best place to start, by viewing some simple ideas; however this somewhat hindered the process
as it provided me with so many creative and aspiring ideas leading me to a
confused and complex storyboard. Needless to say I was initially punching
above my weight in the realm of artistic skills and what could be achieved
in a two minute animation!
After considerable deliberation
and reminiscing of previous sessions, I remembered the story our
lecturer shared with us of a primary school class who were asked to create
an animation. One of the children had drawn several pictures moving inch by
inch for his animation, however when producing the animation, he realised
that the first and the last picture were only required to demonstrate the persistent
of vision notion. It was during this moment that I figured I had to keep this
animation SIMPLE if I was going to have any chance of winning.
Creating and setting of scenes
Members
During the undertaking of such a task, I decided I would ‘go at it alone’ as the idea chosen is one in which I am passionate about, and in addition to this I was keen to challenge myself by experiencing all elements of the process.
During the undertaking of such a task, I decided I would ‘go at it alone’ as the idea chosen is one in which I am passionate about, and in addition to this I was keen to challenge myself by experiencing all elements of the process.
Concept
In terms of the concept behind the animation, the only criteria started
were to portray a contemporary issue chosen by the group or individual. Given
this, poverty was initially considered as this is a huge issue currently
surrounding many countries including the UK, however after delving deeper into
this idea, it made me think how some people are steered to poverty through many
reasons and one that is of strong focus in the media currently is mental health
or more specifically depression.
The basic outline of the story demonstrates how an individual looses a
loved one and as a consequence becomes extremely depressed; the depression
follows the character around and is illustrated during scenes in the shape of a
black silhouette. The opening to the story begins with various facts about
mental heath in general, leading to newspaper cut outs and words describing
mental health in a stigmatized way; more recently it has been debated how such
stigma is attached to mental health which leads people suffering in silence
about their illness; therefore the newspaper cuttings added to the power of the
message.
The animation attempts to show this by portraying scenes of the
character missing a loved one at their grave side followed by scenes depicting
how the character is feeling including running into a forest confused and
distressed. The various scenes were made to look quite dark and deep to represent how the
character is feeling.
Characters
The animation only encompasses one main character which is the
individual experiencing the depression/illness, however as mentioned earlier,
there is a black silhouette that appears in a few scenes as the ‘depression’.
Due to the nature of the concept, the character does not have a name, neither
is the gender specified. It was felt that the animation was strong enough alone
for the audience to draw their own conclusions from the film; additionally, it
was noted that mental health does not affect anyone exclusively or within any
specific age category therefore these demographics were left open for the
audience to interpret. The appearance of the character was a wooden model that
moved at each joint of the body therefore was perfect for the film. Initially
the character in the storyboard was made out of paper however numerous cutouts
were required, which would have been extremely time consuming and difficult
when ones drawing skills are very basic!
Mini-set
The entire animation was created in my living room at home; I used the
coffee table as a solid base to start and used the white side of wrapping paper
to cover up the wood when required. The app I chose to create the animation with, was Zu3D which I purchased for a bargain price of £6.99! In addition
to this, I invested in a tripod to hold the iPad in place whilst taking
the individual shots; from experience of the different sessions in
university I had realised that this was going to be a challenging task and one
that would put my patience to the test.
For the opening title, black and white card were used which was simply
filmed on the coffee table; the black card was torn inch by inch to represent the idea of it unfolding. This was followed by letters taken from the game ‘scrabble’
to portray the facts about mental health. Subsequent to this, the coffee table
was then covered in white paper as the background for the rest of the scenes.
For the grave scene, cardboard was cut out and used to display houses and a
church in the background; this was filmed at night to get the effect of a
graveyard, with tea light candles used as a path leading up to the grave.
Subsequent to this scene, the character is then seen sitting on the
floor surrounded by thoughts; again this was carried out on the coffee table
with the white background, and a christmas decoration of a fireplace was added to the set
as an additional prop. Further, a small keyring touch was used to create the circle that
the character was sitting in.
The forest scene contained various different props and materials such as
trees cut out of cardboard and coloured in black, twigs and stones taken from
the garden to emphases it being a forest; fortunately I also had some black
wallpaper cut offs lying around which resembled a forest background. The
wallpaper was attached to the back of a mirror and held up using a mop as
demonstrated in the photos to the right. The trees were fixed to the white wrapping
paper on the coffee table and strips of cardboard were secured to the back to
hold them upright; stones and twigs were scattered onto the set to improve the reality of the scene.
The same cardboard set for the graveyard was also used for the last
scene with the character, with the addition of a cardboard cut out of a house
that resembled a ‘health clinic’. Moreover, purple slate was taken from
my garden to portray a path leading up to the health clinic. The slate and
petals from a flower were further used to make a small flowerbed outside the
clinic, and a vase with artificial flowers was also placed in the set to give a
positive and welcoming sensation.
Conflict and Story of Character
The character depicted in the animation is perceived to be fighting with
depression following the loss of a loved one. The loss of somebody close can be
a trigger of mental health illness albeit not necessarily the entire cause. The
reason behind the death in this instance was to illustrate to the audience that
this particular trigger can clearly lead to depression or mental health. Many
other causes could have been demonstrated, however it was feared that the
audience might not understand the story, which is vital in any animation.
Graveyard Scene |
The character is first displayed in a scene walking down a path
leading to a graveyard; this symbolises the depressed road that is ruling the
characters life. The character was deliberately positioned with the head down
and in slumped manor to portray the low, depressed state
that the character is experiencing.
Submerged in own thoughts |
The next scene was again left open for the audience to make their
own renditions, although the overall consensus being that the
character is submerged into his own thoughts, feeling dejected and alone.
The statements in the speech bubbles were taken from various real life
case studies of individuals whom have experienced low thoughts and
emotions as a consequence of suffering from a mental health disorder. A
black silhouette appears as a shadow towards the end of this extract
characterising the implicit depression being experienced, and the feeling that the
character is being drawn into a deeper and darker place.
The following passage of a forest was simply created to clearly
typify the character not being able to cope with such an illness, and how
this individual is slowly loosing a fight with depression. Thoughts
of confusion, frustration, anger, sadness, and despair are
taking control over the individual despite their efforts to run away from it.
How is this resolved?
The above scene clearly represents the severity of dealing with
depression, therefore, the following scene views the character sitting on
the floor outside a health clinic contemplating the idea of seeking help.
At this point the character is still down and frustrated and the depression
appears once again for the last time in the animation. The character stands up
and kicks the depression away as if to finally face up to his fears of
depression by seeking help.
Background sound effects used to increase believability
Zu3D was the software used for the animation and fortunately various
soundtracks were accessible, however the opening title of the animation is
typed out onto a scroll therefore I recorded the sound of a keyboard typing to
make the animation more realistic. Furthermore, the sound of a crow and the
rustling wind were added to the forest scene which made it come alive, as well as giving
it an unnerving feeling. In contrast to this, the final scene with the medical
centre portrays a more positive impression, thus the calming sound effects of
countryside with birds singing was added to enhance the emotion of relief from
the character. Finally, when the character is standing outside the door, a
sound effect simply demonstrating a knock at the door was inserted to increase
the credibility of the story.
In terms of music, my initial thoughts were to
locate a well-known song with strong lyrics, however after adding a song of
this criteria, the animation appeared to lack the feeling expected and the
emotion to carry the animation through the story. Furthermore, it was supposed that if a common or well-know song was used, the audience may draw on their own experiences or memories of that song, thus detracting from the purpose of my animation. As a result, further research
steered me towards the idea of instrumental music; this appeared to have a
great deal of emotion and power behind it and similar to fantasia discussed in the sound post, orchestral music can be extremely expressive when telling a story. The piece of music that was settled
on was taken from Youtube as a piano instrumental and is titled ‘Sad
song for a broken heart’ – the title of this music seemed
appropriate and as was the music itself; it gave the animation a purpose and
wasn’t too bold or pessimistic.
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